BGP – Day 27

Fixing shaking hands and camera

During this day I just had to focus on fixing the details of the animations, focusing my work on the hands as they have some twitching going on. Which includes going through all the  bones in the hand and using F-curves and a filter called Butterworth too smooth them out. Which looks like this:

fcurves1.PNGBefore

fcurves2.PNGAfter

Smoothing the animations out I can keep some of the original movement that exists within the motion capture data, but remove the shaking/twitching. Then it is just rinse and repeat.

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